Tuesday, 31 March 2015

Dragon Nest SEA – Lv80 Inquisitor PVE Skill Build Guide by Xaldin ~ !

thumbnailinquisitor
Updated on: 01/04/15 *** 8:31 PM GMT+8
Disclaimer:
This will only be a partial update with regards to the current skill build for 80 cap, since there are no 80 cap items released yet in SEA
Hi there~! .. well, I’m back again XD
but this time for some updates with regards to 80_Cap – particularly the Skill Build
I actually don’t have any plans yet to update my guide up until the Volcano Nest is released
and also until I managed to at least gear myself up…
However, there are some players who are asking me (both in-game and in facebook) if I already have an updated guide for 80_cap or an updated Skill Build for the current cap for that matter.
So I decided to update at least the Skill Build for now since SEA haven’t released the current cap’s nest yet.
well then~ let’s go down to the concern!
aaaand as always – I’ll be posting a ‘Pure PVE’ build that is designed for nesting instead of General PVE content (i.e.: DQ, dungeons, Dark Lairs, Etc)
**Note**
The Skill Builds that will be posted here are made by yours truly and designed based from experience.
DO NOT COPY the build BLINDLY. It was created solely for reference
[ Alternative Build ]
It was actually my 3rd revised build for 80_cap, I’m planning to have it applied but… somehow.. I’m having another style at the back of my mind and feel like this is good but i don’t think it would suit me.. So.. in the end, i arrive in the thought that this might help those who are starting to be familiar with Inquisitors or .. new to Inquisitor class.. let me explain how so….
alternate
So, why did I say it’s a good build for fresh Inquisitors? I’ll be talking about the features of the build, we’ll start with:
[ Cleric branch ]
MP Passives:
– ‘Most’, if not all, Priests have high MP amount or pool since our primary stat is [INT] and with that we are stacking MP pts indirectly which gives us a lot of MP to burn during nests not to mention the higher our armor’s enhancement is, our MP increases along as well because of the enhancement bonus. but that’s the basic, right?
What I’m trying to say is that… you have the option to relocate the SP of your MP passives to another skill that you prefer which CANNOT be obtained from items alone.. or let’s just say.. gears …
**Note:**
To those who are in need of MP, you may do the following options if you want to have:
A. MP Mastery Lv.1 & Mind Conquer Lv.2
– Remove [Avenging Wave] to free up 3 SPs
B. MP Mastery Lv.1 & Mind Conquer Lv.1
– Remove [First Aid] and lower down [Heaven’s judgment] to free up 2 SPs
for more options, feel free to ask me
That’s all for the Cleric branch, so… moving forward, let’s talk about..
[ Priest Branch ]
There are a lot of things we can talk about here with regards to different variations of skill build, but let’s focus on what’s being shown at the moment… and I’ll only be covering the notable skills..
Chain Lightning
Recommended level: Lv. 16 or Lv.17
Yes, ‘most’ skills reaches their damage peak on Lv.6/11/16/21 etc… however, as I usually mentioned from my previous guides, Chain Lightning is different… aside from damage peak, you may also want to consider the ‘Jump’ of the lightning.
I made it Lv.17 for the additional jump for mobby areas, since there are nests with mobby stages (i.e.: PKN, TKN, and GN, etc..) … so.. basically, it’s up to you to decide.
Detonate
Recommended Level: Lv.1 or 0
There were some players that consider this skill to be in their skill rotation, regardless if they are in a party or not. For what reason? it’s the only burst damage skill we Inquisitors have! -and it honors the debuffs as well …
HOWEVER – the ugly truth about this .. is… it neutralizes the target, which means.. all electrocution debuff/layers on the target will be reduced to 0%.. so.. it’s a conditional skill (in a sense that the target should be electrified first) and at the same time.. a ‘washer’ skill. which reduces the (light) party’s damage output.
So I left it at Lv.1 for utility/cancellation purposes (coupled with its EX for faster casting) just like the one from Arendel Ordeal Nest – Lycan Stage
Grand Cross
Recommended Level: Max as possible
hmm.. should I still explain why? well.. the explanation goes from here:
http://www.freedomplays.com/dragon-nest-xaldin-inquisitor-guide/6/
want to drop it? welp, all I can say is that you’re as good as 60_cap Priest >_<
Avenging Wave
Recommended Level: Lv.1 or 0
I’ve been seeing some players having trouble with the high Paralyze/Stun of the mobs starting from Anu Arendel dungeons and flinch/stagger effects from nest bosses just like in GN’s poison stage and Ignacio’s stage… all i can say is.. this skill helps you to recover quickly or get on your feet as soon as possible coupled with a split second iframe – as long as you won’t fall to the ground or else the skill won’t be activated.
what I’m trying to say is that.. it’s an escape mechanism or to repel some targets. that’s all~ XD
First Aid
Recommended Level: Lv.1 or 0
Inquisitors can have utmost 2 Active Healing Skills.. which is most of the times used and/or spared for party members to support… so adding First Aid means that you’ll have a self-recovery along with +10% additional Mdef/Pdef buff that lasts for 10 seconds.
the only downside is.. it will activate on a certain rate once you’re hit.. so you might think that it’s kinda redundant, right? but hey~ the heal amount is dependent from your M.atk value and the damage you will receive depends on how high is your Pdef/Mdef is.. so… it’s still up to you if you want to take it… it saved my butt for several times in GN before.. i must say… it’s a good supportive skill especially when you’re new and/or exploring the nests
The 3 Blessings
Recommended level:
Striking – Max
Protection Shell – personal preference -> Max
Blessing of Light – Max
Who doesn’t love buffs?
it’s a good thing that in 80_Cap, we have enough SPs to max our 3 blessings w/o sacrificing any skills which will lower down our damage output … sooo… TAKE IT ! max them all~!
Healing Relic
Recommended Level: As high as possible
well… ? you’re a priest first and foremost before you became an Inquisitor… any complains?
Miracle Relic
Recommended Level: Lv.1
just leave it at Lv.1, it’s taken for its buff (damage reduction and cure) not for damage
Heavenly Judgment
Recommended level: Lv.1 – 2
In this build, it was left at Lv.2 to act as additional damaging skill whenever the player wishes to do so..
Shock Transition
Recommended Level: Varies
I kept it at Level 1 since mostly, I’m just doing Nests instead of normal dungeons
For reasons, you may read it here: http://www.freedomplays.com/dragon-nest-xaldin-inquisitor-guide/3/
Consecration
Recommended Level: Max!
Along with its EX Version, it became more fantastic! that would be all, thanks XD
lol kidding~ the damage output of this skill was greatly improved! credits to its EX Version
**Note**
For more of Consecration EX’s DPS potential, you may want to see Jovion’s thread: http://forum.cherrycredits.com/topic/235606-guidetheorycrafting80-capdelivering-lightning-the-pve-inquisitor/#entry2575619

[ Personal Build ]
aaand… after several revisions and derivations of my build.. I’ve come to my final and personal build that I would apply to Xaldin…
The only thing I would like to inform about this .. is that.. It’s much better to be played by someone with background of Inquisitor.. what I meant is.. “Character handling” .. or let’s just say Seasoned player.. but of course, this build is NOT A MUST.. it’s just a reference as well for the others.. but i like how this build will work out for me so… I decided to use this one
XBuild V.8.3.2
Prs
With regards to this build, the only difference is…
I invested most of my SPs to Charge Bolt and my 3 Blessings by not having the Support Skills from Priest Branch and lowering and/or changing the usage” of my Ultimate Skill: Heavenly Judgment (tho it still hurts that i made it Lv.1  T_T )
[ Cleric Branch ]
MP Passives:
After allocating all SPs to my chosen/preferred skills, I’m left with 2SP which led me to invest them in MP passives. that’s all! XD
Charge Bolt
I pushed it to its max level for utmost potential it could provide especially on huge targets… uhh well.. just 3 words: Optimal damage output
(skill level-wise/coefficient-wise)
[ Priest Branch ]
Lightning Bolt
I still left it at Lv.6.
Let me cover this later on~
Chain Lightning
I made the skill level of this as flexible as it could be. how?
If ever I decided to couple it with a Skill Necklace, I’d gain +1 Lightning Jump..
If ever I decided NOT to couple it with Skill Neck, I’d still have the Damage boost…
so… either way, I’m good to go~ it’s a playsafe option actually hahaha!
Healing Relic
gawrsh.. do you even hafta ask? it’s given~
so… yup! XD you may want to backread the guide if you haven’t figured out why OR maybe
yer not yet ready to be Inquisitor =/
(PS: Tho you can adjust / lower it down by 1-2 or 3 Skill Levels if you have good amount of Matk to compensate for the Healing amount )
Cure Relic
Left it at level 1 since I plated it with cooldown plate, I don’t have to worry about the waiting time… unless it was cancelled during casting or has been wiped out
Heavenly Judgment
This time, I’ll be treating this SS as a debuff instead of a damaging skill. Yeah I know it really has a natural debuff.. but what I’m trying to say is … I’ll be treating this skill as a ‘utility’ skill in a sense that – to provide an additional layer of -33% light debuff instead of using it as a damaging skill
**Note:
I removed [Avenging Wave], [First Aid] and lower down by 1 level [Heavenly Judgment] to make my Charge Bolt Lv.26
Reason being… in the long run, once you managed to learn / understand how the nest works or the target moves… you won’t be needing these supportive skills any longer unless for a sudden change of tide in the battle…
what I’m trying to say is… how you gauge your experience in handling your character (i.e.: dodging/ timing/ etc) along with how you react to the current stage and/or boss.
||   Charge Bolt Vs. Lightning Bolt   ||
As I have mentioned earlier, I do have an option whether to invest my SPs to LB or CB…
Here’s a comparison of the two, to make it simple…
With Lightning Bolt, it’s good~ in a sense that it only takes 1.5 seconds to be casted
not to mention it’s a long range which grants you safety while casting it, and it’s movable/flexible.. (you can cast it in a sweeping way or forceful way or straight cast)
while on the other hand…
Charge bolt requires you to be in close-quarters with the target to apply the maximum possible damage output from it, and at the same time risky to cast “IF” the caster if NOT FAMILIAR with the target’s pattern, and on that note – positioning of your character or HOW YOU CAST the Charge Bolt also affects the ‘HITS’ made by it.. I mean.. on where you are facing (with respect to the camera and target)
Well…. I hope i somehow managed to explain the difference of both Skills..
But I’m not saying that the one is inferior to the other… what I’m trying to say is… try to NOTICE YOUR GAMEPLAY .. and you will be able to determine which skill best works for you
Final Note:
Like I always say on my final notes…. that… every build has its PROs and CONs…
Skill Build ‘X’ may be suited to him but not to her because of the difference in their play style…
Skill Build ‘Y’ may have worked for both him and her but only him can utilize it efficiently because he designed the S.Build ‘Y’
What I’m getting at is….
There IS NO PERFECT BUILD … it all boils down on how well you know your character’s capabilities and how you relate it to your preference/s.. at the end of the day, you’re the ones who will decide your build and knows what’s best.. you only need a guide to help you get to the answer you are looking for…
Best build? it is based from your personal experience, preference, game play and how you want to enjoy the character or the game or both~ we’re/the guides are just here to enlighten you
BEST OF LUCK MY FELLOW INQUISITOR !!!!
May you have a zap of marvelous lightning that would lighten up your world !
Godspeed !!
PS: Happy New Year!
If you do have questions, feel free to ask me here:
https://www.facebook.com/pages/Xaldin/342024912589508
[ Acknowledgements & credits and all the Happy-Zappy things ]
I would like to extend my gratitude for Nathan [IGN:AikawaKazu] for allowing me to bother him once again to post my update on his site >_< or else my guide would only be limited to those who are added in my facebook and/or Xaldin’s page
(Thanks dude! I know I can always count on you hahahaha XD)
I know I’ve already gave my thanks to this awesome artist (& a fellow cleric) but once again, since I used your artwork in this guide, I’ll do it for another time: Thanks to Dustin Hyrel [IGN: Emerio] – he’s the one responsible and the creator of Xaldin’s art.
(you must know by now how much I like the art since I’ve already have it printed on shirt, DP, and guide cover >_< )
There’s another cleric I would like to give my thanks to: IGN: Jovion, from Dragon Nest Forums of CherryCredits for his hardwork in researching the damage calculation for the Consecration’s potential damage output which I shared the link above. Please do visit his thread, you will have a great time reading it and it’s simplified ^_^b
I wouldn’t want to neglect also those who have provided their feedback in my previous guides which they openly shared their opinion even tho it’s far from my POV and sometimes contradicts with mine, I just wanted them all to know that I do respect their opinions. It’s just that whenever I tried to do or feel their setup for item build, I feel like something’s missing in my Inquisitor and that there’s more room for improvement… which is why I stick with what I know I’m comfortable with.
And lastly, as I’ve mentioned earlier, what made me update my guide this soon is because of these following people… without them, my guide would only be here in my archives waiting for the release of RDN in SEA hahaha! Oh well… they also pushed my limit in a sense that they gave me the mood to write again and explain things which I rarely do. So… yep! I’d like to offer this guide to these people who approached me, and also the players who read my guide before, and to those whom I failed to mention (and failed to screenshot) hahahahah! Lol ! I hope this may be of some help for you guys ;)
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A big thank you to Xaldin for his guide again! You can check out his Lv70 version of his guide at freedomtoplay if you want here
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AikawaKazu
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