Monday, 6 April 2015

DRAGON NEST: LEVEL 80 ELESTRA BUILD BY SIEG

elestra guide sieg
Sieg of Dragon Nest Freedom guild shares his Elestra build for Level 80, with gearing and game play tips in Volcano Nest.

Skill Build

elestra build 1
elestra build 2
elestra build 3

Sorceress Tree

- Max MP and MP Recovery can be removed for people who don’t really solo and always party with Bringers as usual
- I don’t actually really need the CD on AE and Power Blink, but I like to use Power Blink to get out of stupid mechanics (I think it is used solely for that purpose in the coming video)
- Level 6 Wheeling Staff is probably what might surprise people
Sharp-eyed people would have noticed that compared to the initial release of Volcano Nest, the distance required for us to push the Lava Golems has shrunked. However, since I ran my sorceress before this change, all of them took Level 6 Wheeling Staff in order to push the Golems easier. It still isn’t a bad choice even after this change. What are the skills that push the Golems for us?
- Wheeling Staff (most effective)
- Flame Worm
- Shockwave
- Glacial Spike (weak effect)
- Book / No weapon right click
- Left click (weak effect)
Elestra
- Don’t bother using your EL skills for this. Totally ineffective, you might end up killing the party instead
Force User
- Gravity Ball
- Nine Tail Laser
Wheeling Staff (EX) pushes the Golem better than standard Wheeling Staff. It also has a faster CD than Shockwave. While it costs 2 SP more, this CD advantage can be huge, when your party has high burst. If you knock off 2X or more in 1 wave, you will have to repeat the mechanic. Shockwave might not CD in time. If you miss Wheeling Staff once for whatever reason, you can use it again DURING the same mechanic. Also, for FU, they can teleport to help with another Golem.
If you have the SP, Wheeling Staff (EX) is not too bad of an investment. Totally unnecessary now, but not too bad. Certainly not bad enough for me to waste resources for a reset.

Elemental Lord Tree

- Fireball > Chilling Mist EX
- For goodness sake, max Phoenix regardless of whether you use fire skills. (I have seen plenty of idiots go Level 1 Phoenix + 11/14 Ignite)
- Flame Spark is more useful than Frost Wind for soloing (I’ve had so much fun using Flame Spark to draw GDN Stage 1 Bishops back at 60 cap too)
- As usual just make sure Freezing Field EX is the highest levelled ice tree skill, minimum Level 12 (Icing Mass caps at 11, I definitely hope Alchemists don’t +1 it..)
I would like to have Flame Road for mobility, but SP is too tight. It is also nearly useless aside from Volcano Stage 1. I really miss having it though.
Flame Vortex – Just take it. Think about it this way. If you are going to die, Flame Vortex might save you. If it doesn’t, revive and Blizzard will be available again. ^^
Fireball – An individual choice really. It’s not too outstanding, but it is still better than SP investment in Freezing Sword and Chilling Mist. I also don’t feel like raising them to 11 because of Ice Pump Tower which caps at 9. They don’t deserve plates as well (PvE)
I switched from Fire Shield to Ice Shield not because of SP reasons – Chilling Mist EX costs 10 SP, of which I could have used 9 on Inferno, Firewall and Flame Road. It is because Fire Shield has just become more and more annoying. Breaks the crystals in Stage 3, and triggers the small mobs on Stage 4.
Frozen Burst doesn’t require any SP, not in the skill sim image.
Source : http://www.freedomplays.com/dragon-nest-level-80-elestra-build-sieg/

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